Warhawk (1995 video game)

Warhawk

Developer(s) SingleTrac
Publisher(s) Sony Computer Entertainment
Platform(s) PlayStation, PlayStation Network
Release date(s)
  • NA November 10, 1995
  • PAL December, 1995
  • NA December 20, 2007 (PSN)
Genre(s) Vehicle simulation game
Mode(s) Single-player
Rating(s)

Warhawk is a futuristic arcade-style flight-combat game for the Sony PlayStation console, developed by SingleTrac and published by Sony Computer Entertainment. It was originally released on November 10, 1995 in North America and a month later in Europe. It was later re-released as part of Sony's Greatest Hits line-up.

A multiplayer-only remake of the same name has been developed by Incognito Entertainment; it was released on Blu-ray disc and as a digital download for the PlayStation 3 on August 28, 2007.

Contents

Overview

Warhawk is a vehicle simulation game built around a futuristic VTOL craft. The player maneuvers with 360 degrees of flight control through six unique levels. Weapons include fire-off lock-ons, rockets, multi-fire swarmers, and plasma cannons. The game has no multiplayer capabilities and does not feature DualShock or analog controller support.

There are no saving or loading features. Instead, a password is presented each time a level is completed. The game ends after its six levels are completed, or when the player's craft can no longer fly.[1]

Enemies in the game vary from being tanks and aircraft to massive fixed gun emplacements and futuristic robots, to name a few. In certain areas of the game, enemies continuously respawn to challenge the player until they swiftly complete the mission objective. A version of the Warhawk craft itself was the final boss in Twisted Metal: Black.

Plot

The plot of the game centers around a megalomaniac named Kreel who has become a global threat and is threatening various nations with his seemingly unstoppable armies. Players take the role of two pilots named 'Hatch' and 'Walker', who are part of an international force devoted to fighting Kreel and his varied minions.

As the campaign progresses, the source of Kreel's power is revealed to be Red Mercury, which provides his forces with their nigh-invulnerability. Kreel's motivation is never truly fleshed out, and he seems to fall into the role of a stereotypical insane megalomaniac.

The game's various quirky, humorous endings, which occur based on what actions the player takes up to the end of the game, include (but are not limited to) a costly nuclear war, Kreel choking to death on a chicken bone, a happy ending selling "I survived the Red Mercury war" baseball caps, both pilots being served as the main course at Kreel's grand victory ceremony, or Hatch being brainwashed by the Red Mercury and becoming Kreel's willing servant and destroying the mothership and remaining planetary defense forces. Humor is also evident in the live-action FMV sequences, such as during the ending cinematic when one of the pilots remarks, "I should have been a dentist like my mother told me."

Notes

  1. ^ This occurs if the craft takes heavy damage or the player ejects from their craft. The craft is teleported to base, repaired, and sent back to the stage for the first two times this happens; on the third time, the game ends.

See also

External links